
Every World-e level refers to the current world as World 3.The "World" text in the upper-left (during levels) and bottom-left (in the world map) is one pixel smaller.Some general differences that you'll see across all screenshots: Some press kits were also sent out that have some crisp screenshots. The player needed a Cape Feather to collect multiple Advance Coins. Galoombas are falling from the sky instead of Para-Goombas.Ī scrapped World-e level that uses bits from Ice Dungeon and Ground Work.Ī scrapped World-e level that might be an early version of Piped Full of Piranhas.Īn unknown World-e level in which the player needed a Raccoon Leaf to collect an Advance Coin.Ī scrapped World-e level that might be an early version of Caped Escape.The player needs to activate a P-Switch to collect an Advance Coin.

The player needs to break blue blocks with a Hammer Suit to obtain an Advance Coin. The part with the snake block was changed.Ī scrapped World-e level that uses bits from Sea to Sky. Two vegetables were moved to after the gap.The ice underground theme is less blue.The final game just uses the regular ones. The snake blocks are made out of a unique, wide-eyed version of the Super Mario World flip blocks.The final game gives them a much more elaborate spinning animation. The animation for collecting the Advance Coins is much simpler, with them simply disappearing and leaving behind a few sparkles, as with the Dragon Coins in Super Mario World.All World-e levels seem to have five Advance Coins.All levels are depicted as being part of World 1.The "WORLD" text is lower than the world number, unlike the final.This exact version of the trailer can be found on The Future of Video Games 2K4 GameCube.

This trailer was sent to the press around E3 2003.
